![]() Considering that a Ranger doesn't even get 5th level slots until tier 4, there's a pretty good chance of getting to use it to its full extent with a character that powerful. For a spell that allows you to choose new targets every round, 8-24 hours duration makes it a lot more potent. You don't even have to avoid getting hit, you just have to make the concentration check. The Class Variant Options in last year's Unearthed Arcana fixes this, Rangers get it for free, no spell slot, doesn't count against your prepared spells, and best of all, doesn't use concentration. But please don't insult my intelligence as tell me that you are going to be able to maintain concentration for a spell that gives you combat/damage related buffs for 8-24 hours! So lame… again, in MY opinion. Sure, it's a first level spell and at 11th level I have 4 spell slots for these per day, so if you get debuffed halfway into an encounter, no big deal, cast it again. If you are going 8-24 hours without getting hit 2-3 times, what the hell are you doing? This spell is not going to last more than 1, maybe 2 encounters (if you are really lucky). But if you are a melee ranger, digging in on the front lines hitting and getting hit, you are GOING to get hit and eventually lose concentration within 2-3 hits. I mean I get the whole concentration check thing if you are a wizard, behind the front lines being all "avoiding getting hit" and stuff like they are apt to do. yeah, could be useful, but for a 3rd, 4th or 5th level spell slot? Seems pretty expensive just for Advantage on a tracking check. Like the only way this would be useful is if you don't plan to get into battle during this period and you just want to get Advantage when tracking. The extended duration element (for a spell that can be broken by a failed concentration save) by using a higher level spell slot is, in my opinion, stupid. I mean do you expect not to get hit in the next 8 (or 24) hours? There are MUCH better 3rd, 4th and 5th level spells to use over Hunter's Mark to get an extra 1d6 until you fail a concentration save. I mean if you use a 3rd level spell slot to extend it's duration to 8 hours (or God forbid a 5TH level spell slot to extend it to 24hours), all that needs to happen is a lucky kobold arrow and a bad concentration save and it's all over. But for the life of me, I can't figure out why on earth you would cast this as a higher level spell to increase the duration. I get that the spell requires concentration so that you don't crazy stack bonuses. Anderson creates an extraordinary new fantasy world and weaves a gripping tale of lost magic, high adventure, and surprising friendship in which the fate of an entire realm rests on the shoulders of one brave faery rebel.Monstrous Compendium Vol 3: Minecraft Creatures Can Knife trust Paul to help, or has she brought the faeries even closer to the brink of destruction? But when Knife disobeys the Faery Queen and befriends a human named Paul, her quest becomes more dangerous than she realizes. She’s not afraid of anything-not the vicious crows, the strict Faery Queen, or the fascinating humans living nearby. Unlike her sisters, Knife is fierce and independent. ![]() Only one young faery-Knife-is determined to find out where her people’s magic has gone and try to get it back. SpellHunter Wishlist Follow Ignore Install Watch Store Hub PCGW Patches 35. This does not mean that these games have been updated by developers. Now their numbers are dwindling and their very survival is at stake. SteamDB Steam maintenance caused any app with passworded branches to be updated, which added an encrypted 'download' field.Robbed of their powers, they have become selfish and dull-witted. Long ago the faeries mysteriously lost their magic. Forget everything you think you know about faeries.ĭeep inside the great Oak lies a dying faery realm, bursting with secrets instead of magic.
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